1.0.3 Update: Infrastructure
NeuraQuarium » Devlog


A small update with some requested tweaks and features, including some code infrastructure to pave the way for more in the future.
Changelog:
- New rendering method for the Neural Network Graph removes the stuttering effect when it's moving quickly on the screen
- The aforementioned graph now comes with some spiffy labels laying out broad areas of the critter's "brain" -- things like "visual cortex" and "social behavior."
- New toggle buttons under the main Menu panel for sound and music
- Your settings for these options are automatically saved when you quit and loaded next time you start up.
- This is meant to be the base foundation for more extensive options in the future
- More comprehensive logging (using Unity's default debug logger for now.)
- All critters have a unique ID number. This is persistent between saves (critters from saves without this feature will be given a new number on load.)
- Births and deaths (including parentage and perpetrators of violence) are logged and timestamped.
- Within your user's UrocyonGames/NeuraQuarium directory, find "Player.log" and "Player-prev.log".
- I know only having logs of the last two times you ran the game is not sufficient for the real dataminers. This is just a start using the default logging within Unity before working on something more robust.
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NeuraQuarium
Neural-net evolution in a chill aquatic environment
Status | Released |
Author | urocyongames |
Genre | Simulation |
Tags | 2D, artificial-intelligence, artificial-life, evolution, Life Simulation, neural-networks, Procedural Generation, Relaxing, Sandbox, Unity |
More posts
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- Fix for European and other global users53 days ago
- Another day, Another hotfix60 days ago
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- 1.162 Update + Predation, Redux95 days ago
- Welcome, new Critter-fans!Dec 11, 2022
- 1.161 - Taxonomy Tagging, Stats View Overhaul, Big-Eyed BabiesNov 18, 2022
- Tree of Life hotfixNov 14, 2022
- 1.16 Update - Species and Tree of Life View (and more)Nov 12, 2022
Comments
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Thank you! Looking forward to playing this when I get back home and I'm not using a 32-bit only netbook...