Thank you! Looking forward to playing this when I get back home and I'm not using a 32-bit only netbook...
1.0.3 Update: Infrastructure
A small update with some requested tweaks and features, including some code infrastructure to pave the way for more in the future.
- New rendering method for the Neural Network Graph removes the stuttering effect when it's moving quickly on the screen
- The aforementioned graph now comes with some spiffy labels laying out broad areas of the critter's "brain" -- things like "visual cortex" and "social behavior."
- New toggle buttons under the main Menu panel for sound and music
- Your settings for these options are automatically saved when you quit and loaded next time you start up.
- This is meant to be the base foundation for more extensive options in the future
- More comprehensive logging (using Unity's default debug logger for now.)
- All critters have a unique ID number. This is persistent between saves (critters from saves without this feature will be given a new number on load.)
- Births and deaths (including parentage and perpetrators of violence) are logged and timestamped.
- Within your user's UrocyonGames/NeuraQuarium directory, find "Player.log" and "Player-prev.log".
- I know only having logs of the last two times you ran the game is not sufficient for the real dataminers. This is just a start using the default logging within Unity before working on something more robust.