1.0.9 - The BIG Update
NeuraQuarium » Devlog
This is a BIG update, with lots going on. Let's dive right in.
- BIGGER LEVELS
- Slider under New Game button has four settings.
- Small (Default, existing size)
- Medium (2.25x volume)
- Large (4x volume)
- Huge (9x volume)
- When merging from different size saves, critters will be relocated proportionally.
- Maximum zoom level adjusts proportionally to level size
- Increased maximum fruit spawn limit
- Slider under New Game button has four settings.
- SET DEFAULT SPAWN AS SAVE OR FOLDER
- New button in simulation options for choosing a save file or folder of save files as the source for “low population” spawns
- Will select a random critter from the population of the source when population is below minimum
- When trying to spawn from a folder full of saves, will load a random new save every time in the background – since this is time consuming, it will continue to use the last save file as its source until the load is finished.
- New button in simulation options for choosing a save file or folder of save files as the source for “low population” spawns
- NEW NEURONS/BEHAVIORS
- Input: Motion sensitive vision
- Critters can detect whether the objects in their field of view are moving. The overall level of motion detected stimulates this input neuron in the visual center.
- Output: Adrenaline Response
- Trimodal neuron in the “social behavior” section
- If activated with a positive state, the critter will try to sprint, increasing its speed temporarily
- If activated with a negative state, the critter will go into a rage, increasing its strength temporarily
- Both actions cost additional Energy and place the critter into an “Exhausted” state preventing it from activating its adrenaline response again until the cooldown is over.
- Additional body animations to show these states
- Trimodal neuron in the “social behavior” section
- An additional column of “hidden” neurons available for mapping
- Input: Motion sensitive vision
- Tweaks and adjustments
- Adjusted synapse mutation odds: less likely to lose a synapse, possibility synapse will “flip” its strength between activation and suppression.
- Fixed a bug affecting “merging” of neural networks during paired reproduction
- Critters will lose more health when moving around on an empty stomach
- Mutation scaling based on total offspring will adjust for parental commitment
Files
NeuraQuarium for Windows 65 MB
Feb 25, 2022
NeuraQuarium for Linux 79 MB
Feb 25, 2022
NeuraQuarium for MacOS 74 MB
Feb 25, 2022
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NeuraQuarium
Neural-net evolution in a chill aquatic environment
Status | Released |
Author | urocyongames |
Genre | Simulation |
Tags | 2D, artificial-intelligence, artificial-life, evolution, Life Simulation, neural-networks, Procedural Generation, Relaxing, Sandbox, Unity |
More posts
- Windows Demo updated to 1.16553 days ago
- Fix for European and other global users53 days ago
- Another day, Another hotfix60 days ago
- Hotfix for 1.16561 days ago
- Version 1.165 - Stats Overhaul, In-Game Editing, Tag highlighting, and more!63 days ago
- 1.162 Update + Predation, Redux96 days ago
- Welcome, new Critter-fans!Dec 11, 2022
- 1.161 - Taxonomy Tagging, Stats View Overhaul, Big-Eyed BabiesNov 18, 2022
- Tree of Life hotfixNov 14, 2022
- 1.16 Update - Species and Tree of Life View (and more)Nov 12, 2022
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