Update 1.1.1 - Protein boost, bitesize morsels, bigger pops and smoother zooms
NeuraQuarium » Devlog
Changes in this update:
- Foods (fruits, nuts, corpses) will no longer disappear immediately upon touching a Critter's mouth / being bitten.
- Instead, a bite will be taken out based on the Critter's size.
- For regular fruit bits, even non-biting Critters will get a nibble, but biting will increase the size of the mouthful.
- The food item will shrink and the Critter will gain energy proportional to the amount of food it extracted (with the usual adjustments for its diet.)
- Protein's benefits are longer lasting and a Critter's protein level (from 0-100%) will now be visible in its details.
- Smoothing applied to zooming in and out
- Max population upper limit raised to 500
Those first two have some pretty interesting effects that I'll review in a longer post :)
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NeuraQuarium
Neural-net evolution in a chill aquatic environment
Status | Released |
Author | urocyongames |
Genre | Simulation |
Tags | 2D, artificial-intelligence, artificial-life, Atmospheric, evolution, Life Simulation, neural-networks, Relaxing, Unity |
More posts
- Version 1.1.2 - Neuron Tooltips14 days ago
- Acheiving Stable Predation: Foxes + Rabbits21 days ago
- Update 1.1.0 - Meat's Back on the Menu, Boys70 days ago
- Free Demo Now Available81 days ago
- 1.0.9 - The BIG Update82 days ago
- 1.0.8 Update -- Eggs, Sharpened Senses, and more!Feb 07, 2022
- Update 1.07 - Back to BasicsDec 02, 2021
- Major Update: 1.0.6!Nov 11, 2021
- 1.05 Update - Weeds, Tweaks, and GraphsOct 02, 2021
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