Update 1.1.1 - Protein boost, bitesize morsels, bigger pops and smoother zooms
NeuraQuarium » Devlog
Changes in this update:
- Foods (fruits, nuts, corpses) will no longer disappear immediately upon touching a Critter's mouth / being bitten.
- Instead, a bite will be taken out based on the Critter's size.
- For regular fruit bits, even non-biting Critters will get a nibble, but biting will increase the size of the mouthful.
- The food item will shrink and the Critter will gain energy proportional to the amount of food it extracted (with the usual adjustments for its diet.)
- Protein's benefits are longer lasting and a Critter's protein level (from 0-100%) will now be visible in its details.
- Smoothing applied to zooming in and out
- Max population upper limit raised to 500
Those first two have some pretty interesting effects that I'll review in a longer post :)
Get NeuraQuarium
Buy Now$4.95 USD or more
NeuraQuarium
Neural-net evolution in a chill aquatic environment
Status | Released |
Author | urocyongames |
Genre | Simulation |
Tags | 2D, artificial-intelligence, artificial-life, evolution, Life Simulation, neural-networks, Procedural Generation, Relaxing, Sandbox, Unity |
More posts
- Version 1.21 Bugfix UpdateApr 09, 2024
- Version 1.2 - Pop Timeline, Edit Appearance, Search and Stat Overlay in Tree Vie...Mar 11, 2024
- Update 1.199 - Edible Bugs and bugfixesSep 03, 2023
- Update 1.195 - Optimizations and New NichesAug 04, 2023
- Seasons and Settings Major Update - 1.19Jul 20, 2023
- Minor Update 1.186Jul 07, 2023
- v1.185 Update - Tree View Updates and Options, Enhanced Screensaver mode, etc.Jun 29, 2023
- 1.18 - Visual Overhaul, Critters on Tree View, and more!Jun 13, 2023
- Version 1.17 UpdateMay 19, 2023
- Bugfix Update 1.166Apr 10, 2023
Leave a comment
Log in with itch.io to leave a comment.