Update 1.1.1 - Protein boost, bitesize morsels, bigger pops and smoother zooms
NeuraQuarium » Devlog
Changes in this update:
- Foods (fruits, nuts, corpses) will no longer disappear immediately upon touching a Critter's mouth / being bitten.
- Instead, a bite will be taken out based on the Critter's size.
- For regular fruit bits, even non-biting Critters will get a nibble, but biting will increase the size of the mouthful.
- The food item will shrink and the Critter will gain energy proportional to the amount of food it extracted (with the usual adjustments for its diet.)
- Protein's benefits are longer lasting and a Critter's protein level (from 0-100%) will now be visible in its details.
- Smoothing applied to zooming in and out
- Max population upper limit raised to 500
Those first two have some pretty interesting effects that I'll review in a longer post :)
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NeuraQuarium
Neural-net evolution in a chill aquatic environment
Status | Released |
Author | urocyongames |
Genre | Simulation |
Tags | 2D, artificial-intelligence, artificial-life, evolution, Life Simulation, neural-networks, Procedural Generation, Relaxing, Sandbox, Unity |
More posts
- Windows Demo updated to 1.16553 days ago
- Fix for European and other global users53 days ago
- Another day, Another hotfix60 days ago
- Hotfix for 1.16561 days ago
- Version 1.165 - Stats Overhaul, In-Game Editing, Tag highlighting, and more!62 days ago
- 1.162 Update + Predation, Redux95 days ago
- Welcome, new Critter-fans!Dec 11, 2022
- 1.161 - Taxonomy Tagging, Stats View Overhaul, Big-Eyed BabiesNov 18, 2022
- Tree of Life hotfixNov 14, 2022
- 1.16 Update - Species and Tree of Life View (and more)Nov 12, 2022
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