Version 1.1.2 - Neuron Tooltips
A quick update this time! New addition: tooltips when hovering the cursor over the neural network graph. Hover over a neuron to see its stats. For inputs and outputs, you'll see what they're for as well (for example, Vision: Blue or Adrenaline)
This also led to the discovery and fixing of a pretty nasty bug. Neuron activation thresholds and decay rates for Input Neurons were not being saved properly. Any time you saved a Critter (individually, as part of a save file, etc.) all its sensory neurons would have these values set to 0. Explains why I'd have some really good behaviors evolve, save the critter or level, and suddenly find on loading them that I couldn't reproduce the behavior.
Thankfully, this is now fixed. Any newly saved critters should have their senses preserved accurately.
Get NeuraQuarium
NeuraQuarium
Neural-net evolution in a chill aquatic environment
Status | Released |
Author | urocyongames |
Genre | Simulation |
Tags | 2D, artificial-intelligence, artificial-life, evolution, Life Simulation, neural-networks, Procedural Generation, Relaxing, Sandbox, Unity |
More posts
- Version 1.21 Bugfix UpdateApr 09, 2024
- Version 1.2 - Pop Timeline, Edit Appearance, Search and Stat Overlay in Tree Vie...Mar 11, 2024
- Update 1.199 - Edible Bugs and bugfixesSep 03, 2023
- Update 1.195 - Optimizations and New NichesAug 04, 2023
- Seasons and Settings Major Update - 1.19Jul 20, 2023
- Minor Update 1.186Jul 07, 2023
- v1.185 Update - Tree View Updates and Options, Enhanced Screensaver mode, etc.Jun 29, 2023
- 1.18 - Visual Overhaul, Critters on Tree View, and more!Jun 13, 2023
- Version 1.17 UpdateMay 19, 2023
- Bugfix Update 1.166Apr 10, 2023
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