1.162 Update + Predation, Redux


Got a little update, and a fresh new level to showcase!

Thanks to youtube commenter Radnugget for chatting with me and getting me interested in experimenting again with settings that promote predator/prey relationships. As a result of our back-and-forth, I made a couple of tweaks and ran some experiments. The results are here:

In Sharks.save (which you can download yourself!) I mixed two species together, one herbivorous, one carnivorous, after carefully balancing their reproductive rates. With the right simulation settings, this balance can remain stable for a good long time! If you've got an itch for seeing
some real Critter-on-Critter aggression, check this scenario out!

Tweaks and changes in the latest update:

  • Added "reset" buttons to Autosave and Micromerge directory panels
  • Optimized vision system
  • Higher max population (gotta immediately make those optimizations useful!)
  • Tweaked spreading on taxonomy tree -- should help prevent bubbles going off the side (but may also result in more overlaps... this is a work in progress)
  • Adjustment to diet stat - "pure" carnivores and herbivores get negative energy from eating the "wrong" food.
  • Screensaver mode will no longer focus on boring eggs. It will also linger for a few seconds if the focused Critter dies.

Files

NeuraQuarium for Windows 71 MB
54 days ago
NeuraQuarium for Linux 85 MB
54 days ago
NeuraQuarium for MacOS 81 MB
54 days ago
Sharks.save 5 MB
54 days ago

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